About NoService

NoService is a high level framework for services that provide you "nodejs" and "python3" environment and eliminate service designer to care about low level part of your project.Such as authorization, user system, database, protocol and so on. It also run multiple services integrated and we also provide a manager and shell to manipulate all of them.
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Link: https://github.com/NOOXY-research/NoService
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We will finish the cluster and streaming support in this summer.

created_date: April 2, 2019, 10:53 p.m. author: yves


NOOXY Service on NSF

NOOXY Talk
https://hackmd.io/d6Gy9dyDRaiC4iKQmJNKJQ
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NOOXY http
https://hackmd.io/FDukILn-SGWqXhqztxGH9A
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NSF(NOOXY Service framework) is a all-in-one infrastructural framework for services

created_date: Oct. 6, 2018, 4:58 p.m. author: yves


About Project Kalmia

This project will focus on some main orientations.
1. Social networking
2. AI
3. Simplistic of the features.
4. news feed like?
5. What kind of action combinations can make users stay?
6. pvp essay exchange
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During the process of building Kalmia project. To create new terms is advocated and must-be. We need a really innovative concept that ahead at least 5-10 years, and the software development process will be like 3 years. So that as soon as the project completed. We still have 2 years ahead of the technologic to prevent same ideas or a copycat to do the same way as us. The technical combinations will be NOOXY Service framework and NodeNet neural net library. In addition, open source markdown engine might be included, since it is a good material to build and maintain. Beside software side techniques. We also need marketing strategy to promise our works can gain benefits from itself. BTW as the plan be implementing. NSF and NodeNet will be updated and upgraded at the same time. This will take some cost of development definitely. We will take about half to one year to consider issues above and make plans.
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If you are interested in our project, please send us an email.
thenooxy@gmail.com
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Root-alpha meeting(First meeting)
https://hackmd.io/Yb_Fnn8cQSagwydpTfWePA
Root-beta meeting
https://hackmd.io/LWCWmu19SvGr1sM1Lk36Fg

created_date: Aug. 26, 2018, 8:26 p.m. author: yves


changelog v1.2.4

1. adjust nav
2. adjust blog css
3. change logo to big one.

created_date: Aug. 20, 2018, 4:08 p.m. author: yves


changelog v1.2.3

1. New designed icons.

created_date: Aug. 8, 2018, 2:45 a.m. author: yves


change log v1.2.2

1. remove setting chocolate on nav.
2. add home page welcome.
3. noversi beta online
4. new blog icon
5. add NSF card on home page.

created_date: Aug. 6, 2018, 2:48 a.m. author: yves


change log v1.2.1

1. New home page.
2. Prepare for new reversi service.

created_date: Aug. 3, 2018, 12:43 a.m. author: yves


changelog v1.2.0

1. Add NOOXY Service Framework aphla.
2. NoShell Service added.
2. SimpleNoti Service added.

created_date: July 22, 2018, 9:35 a.m. author: yves


Our move

In the next few years. We will focus on three products.

1. Neural network(NodeNet)
2. Internet Service(NSF)
3. Social network.

Our quote will be "Simple, Clear, Elegant, Play big, and Stay silent".

created_date: May 21, 2018, 11:05 p.m. author: yves


about nodenet project 2

The NodeNet main structure is mostly completed, there are some features not been finished however. Including application api, RNN and generalize functions. Nevertheless Nodenet is not the main objective of the developers. So those functions will left behind until we have time to finish it. It is usable for CNN, Fully connected and plenty apps.

here is a link describe how our NodeNet base Reversi works.

https://goo.gl/Fnra6n

created_date: Feb. 22, 2018, 12:06 a.m. author: yves


NOOXY Service Framework

We are lauching "NOOXY Service Framework" development, which is the integrated backend software that serve all of our service.

created_date: Jan. 7, 2018, 6:26 p.m. author: yves


Project Kalmia

Start preparation of Project Kalmia.

created_date: Jan. 2, 2018, 12:38 a.m. author: yves


changelog v1.1.3

1. happy new year 2018.
2. remove report bugs icon.

created_date: Jan. 2, 2018, 12:36 a.m. author: yves


changelog v1.1.2

1. Remove top list.
2. Added application nav button.
3. Reshape size of icon for faster loading.
4. Change setting page to an widget in apps page.

created_date: Nov. 13, 2017, 8:39 p.m. author: yves


changelog v1.1.1

1. added animation of notification card.
2. reorganize the page tag in top bar.
3. added recorder of reversi for later neural network use.
4. fixed bugs in minecraft log page, which caused by switching to linux.
5. chat function in development. ->dev->chat
6. added new notification javascript function
7. added chat on top bar.
8. some adjustment in minecraft page.

created_date: Nov. 9, 2017, 4:54 p.m. author: yves


About nodenet project

雖然說在前篇文章說因為數學能力不足,暫停此計畫,轉向研究遊戲。然而因緣際會學校的數學軟體實作要用到python去做project。因此我就用Python重寫一遍算是一模一樣功能的東西。效率相當好(應該有幾十百倍,超誇張)。加上遊戲計畫搭檔還沒準備好。那我想就重新將目標轉向研究類神經網路吧:-)。

created_date: Oct. 22, 2017, 4:58 p.m. author: yves


changelog v1.1.0

1. added icon objects
2. polish UI with new design icons
3. remove video background

created_date: Oct. 3, 2017, 10:21 p.m. author: yves


NOOXY第一次開會

1. 討論遊戲內容
--
--以下是希望添加的特性
-- I 核心特性
--
----1. 自由度
----2. 經營成分
----3. 策略層分
----4. 多人互動性
----5. 搶資源性
----6. 實時性(像物理般遊戲重點在速度不再位移以控制遊戲平衡)(2018, jan, 9)
--
-- II 瑣碎的特性
--
----1. 交易系統
----2. 資源不均勻,造成交易系統的必要性
----3. 風格像可以github 404 page的怪玩意
----4. 遊戲目標為盡可能在一些指標(地盤 資源 建築物數量)得取領先,並且無主要指標,為自由評斷
----5. 必須讓玩家遊戲物件被他人佔領或拿取(儲存器被打爆裡面資源直接送去自己的儲存器)
----6. 地圖為無限開放世界
----7. 玩家操縱了遊戲人物
----8. 決定了一些物件的存在,希望能夠將以下物件詳細分類型以利資料庫及結構的決定
------採集器(讓採集的東西從採集器送到儲存器物件儲存)
------儲存器(ex 金礦儲藏箱)
------動體(執行特定任務像是採礦機器人,或是會動的資源,可以是人的形狀,動物(羊肉)形狀,npc等)
------資源
------防禦器
------合成器(加速合成,更高級的合成器可以合成更高級的東西,合成器具高成本讓玩家不容易製造一堆合成器或是個更高階的,以限制遊玩速度,合成器也會限制玩家能組成的東西,比如雖然合成器lv1 可以合成鐵鎬,但是要有合成器lv2 才能生產鐵槁需要的鋼鐵,逼迫玩家生產合成器lv2,詳細內容待討論)
------交易器
------玩家裝備
----9. 讓同樣功能的東西以不同資源做成並且會有些微“不同效果”,給玩家發揮策略的空間(像是射速,範圍,生命值)
----10. 讓合成物件需要時間,因此需要合成器之類的東西可以加速生產,必且得並連效果
----11. 存在交易站可進行交易,有交易上限,必須升級交易站
----12. 存在自動戰鬥工具,幫助玩家攻擊(可能在後期加入 像是會咬人的狗)
----13. 不存在金錢系統以物易物
--
--以下是待討論的特性
----1. 資源種類
----2. 更詳係的科技樹
----3. 主題
----4. 地盤大小的定義
--
2. 技術方面前端架構大致上設計完成,後端大致決定node.js(websocket連線)混合python(game engine),尚未完整確定架構,另外可能會用到跟路徑相關的演算法叫做path finding
3. 技術性指導,以及相關操作
4. 一些必須完成的事項

created_date: Aug. 25, 2017, 8:52 p.m. author: yves


changelog v1.0.2

1. minecraft page: map address merger to "/map"
2. minecraft page: log merge to map

created_date: Aug. 25, 2017, 8:50 p.m. author: yves


changelog v1.0.1

1. added dropdown.
2. added a label for web game.
3. modify shadow settings.

created_date: Aug. 7, 2017, 5:30 p.m. author: yves


changelog v1.0.0

version 1.0.0
1. blog system added.
2. notification system added.
3. change the size of the main page slider.
4. header footer etc. turn into templates for easily modify.
5. setting page added
6. add 404 500 page
7. some little changes

created_date: July 20, 2017, 10:39 p.m. author: yves


關於部落格系統還有我們

娃~這是第一篇,首先NOOXY(前身MAGNET)是個期望能夠靠軟體盈利的組織,我們的發展方針是網路跟人工智慧,想要把這兩個領域做結合。我們希望能帶給台灣一個良好的軟體開發盈利的環境及文化,這是我們長遠的願景。然而我們的成員目前都只是個大學生,對於軟體產業的認知可能還很不成熟,擁有的相關技術也不到能做什麼,因此我們短期的目標就是做幾個project,藉此激盪一些有趣的想法,也是把技術練起來。如果可以的話再想辦法做大。
這個部落格系統的目的主要是記錄這個網站及NOOXY相關軟體的開發過程的紀錄 想法 心得 或是 過程。以下是我們正在開發的軟體,如果你有興趣加入計畫,或是你有什麼建議請聯絡magneticchen@gmail.com,或是你也可以進入http://www.nooxy.tk/about/了解我們。

1. nodenet(已完成於2017/11)
基於C++的類神經網路,可以在about了解,雖然堪用,但是效率不好,也因這個技術吃數學跟理論過重,目前無法負荷,發展暫緩(開發了大概四五個月啊RRRR),不是重點開發,有空閒來無事在加加進度。

2. 黑白棋AI(已完成於2018/1)
主要是類神經網路的實用,目前正在做訓練,但是成果不太好,node的效率太低因此讓訓練過程緩慢,也不會是重點開發。

3. 網路遊戲(已完成於2018/8)
正在籌備,主要是技術性跟創意性的東西,因此比較耗時,但是門檻比較低,所以會當作我們練功(前端(js, css, html) 後端(很多),AJAX,資料庫,事件驅動架構...)的計畫。關於網頁遊戲的元素會在下一篇提到。

因為我們有課業壓力,而且我們希望少用別人的插件,這樣才能夠學到多一點底層的東西,所以實際上的進度可能會很慢,到最後會不會做出什麼也很難講,總之我們會盡力去執行project :D。

created_date: July 20, 2017, 8:59 p.m. author: yves